Replay Burners
Replay BurnersのYouTubeチャンネル
https://www.youtube.com/channel/UC67nOwkRPcY6W8gOK0xLa2g チャンネル登録者数 7.09万人 |
ユーチューバーのReplay Burnersについて
こちらはゲームのプレイ動画です。 プレイ内容はクリア動画だったり、ノーミスクリア動画がだったり、全一プレイの実記動画だったりと様々。 アーケードゲームだけでなく色々な家庭用ゲーム機専用ゲームのクリア動画もあり、ゲーマー御用達のチャンネルです。 |
-
1993 [60fps] Ninja Baseball Bat Man Jose Speedrun 20m24s Hardest Nomiss ALL
野球格闘リーグマン / Ninja Baseball Bat Man Irem 1993 Jose(Red League Man)Speedrun 20m 24s Nomiss ALL Clear / Difficulty: Hardest AutoFire: OFF(Only Bonus game ON) Player Babyhead 収録Ver Got Video Games
Youtube Channel: https://www.youtube.com/channel/UCWqtm9EGqpYuhvSvA71iYxg
Game replay site https://replayburners.blog.jp
#retrogames #ninjabaseballbatman #irem
野球格闘リーグマン
発売年:1993.10
開発/発売元:アイレム
ジャンル:格闘アクション
コントローラ:8方向レバー+2ボタン
システムボード:アイレム M92システム
CPU構成[V33, V30] 音源チップ[YM2151, GA20]
独創的な世界観を持つコミカル格闘アクション作品。個性的な4人のキャラクターからプレイヤーを選び、8方向レバーと攻撃とジャンプの2つのボタンで操作する。通常技の他に、ホームラン技や、カーニバル技、ダイナマイツ技などの必殺技が使用可能。全7ステージ。ちなみにキャッチコピーは「俺のバットが火を吹くぜ!!」である。
ストーリー:
ある日、野球を愛する者たちのシンボル「黄金の野球像」が盗まれた!「これはいかん!」とコミッショナー。正義の野球戦士、リーグマンに像の奪還を命じたのだ。「たのんだぞ、リーグマン!」
Ninja Baseball BatMan (c) 1993 Irem America Corp.
An abstract and colorful scrolling beat-em-up, in which one to four players control a team of robotic ninjas who must fight their way through a variety of levels, defeating the game's many enemies. The enemies themselves are based entirely around the sport of Baseball; taking the form of Baseballs, Catcher's mitts, bats etc.
- TECHNICAL -
Irem M-92 system hardware
Main CPU : V33 (@ 9 Mhz), V30 (@ 7.15909 Mhz)
Sound Chips : YM2151 (@ 3.579545 Mhz), GA20 (@ 3.579545 Mhz)
Players : 4
Control : 8-way joystick
Buttons : 2
- TRIVIA -
Released in September 1993. Only 43 units were sold in the USA.
This game is known in Japan as "Yakyuu Kakutou League-Man".
Irem America opened its U.S. office in 1988 in Redmond, Washington, headed up by Frank Ballouz (founder of FABTEK, a thriving video kit company and former North American publisher of several arcades by Seibu Kaihatsu and TAD Corp.) and National Sales Manager Drew Maniscalco. During this time, Drew created the Ninja Baseball Bat Man video game concept (including the English title, plot and characters) and licensed it to Irem America in 1991. To illustrate the characters' sketches, Drew hired Gottlieb's well-known pinball artist, Gordon Morison.
Drew's concept came up after he read the top grossing films during its time in a USA Today newspaper. One was Teenage Mutant Ninja Turtles, the other was one of the Batman films (possibly Batman Returns). After that, he started creating his own superhero influenced by what he saw in the USA Today newspaper. During the development of his concept, he liked the word NINJA, because of it sounding mysterious to him. He gave the protagonists baseball bats and baseballs as their main weapons, as well as dressing them in baseball uniforms, because both the sport baseball was quite popular nationally in Japan, and Drew is also a baseball fan. Drew thought the baseball bat idea was also probably an influence from the 1973 film Walking Tall. The word MAN in the title comes from Joe Don Baker who starred in the film, while he was a man. He later created the concept for the other characters such as enemies. To illustrate the characters' sketches, Drew hired Gottlieb's well-known pinball artist, Gordon Morison.
Drew's original gameplay ideas for the video game was for a 1-player, adventure-based, platform game similar to Nintendo's "Super Mario Bros.". However, due to the very successful game sales of several 4-player games (most of them being beat 'em ups), Drew added 3-players in an effort to compete with the 4-player games. While the title and characters were Drew's concept, Irem Japan programmed the arcade game, and modified the look of its prototype. Drew did not mind it being different, as he was thrilled about it being programmed by them.
During the development of the 2-player platform version, the two main characters were named Willie and Mickey, named after Drew's two favorite baseball players of his childhood, Willie Mays and Mickey Mantle.
During the development of the 4-player beat 'em up version, the prototype names of the four main characters were Captain Jeff (red), Nunchaks Sugar (green), Hammer' Eddy (yellow) and Naginata Jimmy (blue). Drew later came up with the final names of the four protagonists that are currently used in the finished version today, which the names are references to the four baseball stars during the arcade game's release: Jose Canseco (red), Ryne Sandberg (green), Roger Clemens (yellow) and Darryl Strawberry (blue). In Japan, they were named after their colors.
- STAFF -
Planner: Chinta
Graphic designers: Kon. Kitakichine, Nob, Sefuhaso, Unyanya, Dama
Programmers: Andrew Whiskey, Mc.Hama Amuse_Light, Hiro
Sound effects: Aiai
Sound programmers: Hayashi Sho, Jitta
Game title, characters and concept: Drew Maniscalco
- SOURCES -
Game's rom. -
1996 [60fps] SS Guardian Heroes Nicole Hard ALL (202503)
ガーディアンヒーローズ / Guardian Heroes Treasure / Sega 1996 Hard difficulty, Nicole, One-life clear Player werdnaofwiz 収録 SS Recorded with Saturn original hardware and the OSSC, 2x 480p, captured with capture card
No-Tas, No-Cheat, No edit during playthrough, I used a normal Saturn controller, autofire-off
Game replay site https://replayburners.blog.jp
Sega Saturn ガーディアンヒーローズ 発売年:1996
#retrogames #guardianheroes #sega #segasaturn -
1998 [60fps] Metal Slug 2 Speedrun 16m11s ALL
メタルスラッグ2 - SUPER VEHICLE-001/II - / Metal Slug 2 - Super Vehicle-001/II SNK 1998 Speedrun 16m 11s ALL Clear / Difficulty: Level 4 AutoFire: Off Player Babyhead 収録Ver WinKawaks 1.65
Youtube Channel: https://www.youtube.com/channel/UCWqtm9EGqpYuhvSvA71iYxg
Game replay site https://replayburners.blog.jp
#retrogames #metalslug #snk #neogeo
メタルスラッグ2 - SUPER VEHICLE-001/II -
発売年:1998.02
開発/発売元:エス・エヌ・ケイ(SNK)
ジャンル:アクションシューティング
コントローラ:8方向レバー+3ボタン
システムボード:SNK ネオ・ジオ マルチビデオシステム(NEO・GEO MVS)
CPU構成[68000, Z80] 音源チップ[YM2610]
戦場アクションの名作「メタルスラッグ」の続編。 前作より使用キャラ、乗り物等の追加に加え、キャラの状態変化で操作性が変わる事や演出面等が強化された。 相変わらずの緻密なグラフィックは健在で、さらに変化に富んだステージ構成となっている。 難易度がシリーズの中でも易しめな事もあり、ライトユーザー層にも認知度を広げた名作。 全6ステージの1週エンド。
ストーリー:
モーデン元帥の大規模クーデターは鎮圧された。世界は安らぎを取り戻し、 鎮圧作戦の立役者マルコとターマにも、しばしの休息の時が訪れた・・・かに見えた。 「なぁ、マルコ。ホントに終わったのかなぁ?俺は何かひっかかるんだよなあ。」 「う~む、モーデンの顔って、エラがはってるからなあ。ああいうのは、あきらめの悪いタイプなんだよなぁ・・・。」 2人の悪い予感はピッタリ、ジャストヒット! どうやらモーデン元帥の企画と思われる大規模な第二時クーデター計画を情報局がキャッチしたのだ。 ただちに、マルコとターマに指令が下される! 「ターマ、今後こそモーデンの息の根を止めるぞ!」 「ちょっと、タンマ。何だ、この2人のお嬢さん方は?」 エリとフィオ、今回の作戦に新たに参加する2人の女性兵士を前に、マルコとターマは戸惑いをかくせいない。 やったねマルコ、イカスぜターマ!旅は道連れ、世は情け。 心強い(?)仲間も増えて、モーデンの影がうごめく世界を舞台に「メタルスラッグ2」の幕は、 いま開かれる!
[出典:メタルスラッグ2 業務用販促チラシ(SNK)]
Metal Slug 2 - Super Vehicle-001/II (c) 1998 SNK [Shin Nihon Kikaku].
The heroes of Metal Slug, Marco and Tarma, are called into action once again to take on the might of General Morden and his armies in this, the first of several sequels to the superb 1996 original. This time, however, Morden has acquired a number of powerful allies to aid him in his evil schemes, some of which are not even human. The 2 brave soldiers are called upon to deal with this threat once again, aided by members of the newly founded 'Sparrow Squad', Fio and Eri.
Metal Slug 2 improved on much of what made the first game great; featuring more enemies, larger bosses, more weapons, more vehicles, more hostages, more surprises and more humour than its illustrious predecessor. The occasional moments of slowdown that blighted the first game are still present, however.
- TECHNICAL -
SNK Neo-Geo MVS hardware
Game ID : 241
Main CPU : 68000 (@ 12 Mhz)
Sound CPU : Z80 (@ 4 Mhz)
Sound Chips : YM2610 (@ 8 Mhz)
Players : 2
Control : 8-way joystick
Buttons : 3
= Character [A] Shoot, [B] Jump, [C] Grenade
= Metal Slug [A] Gun Attack, [B] Jump Board Vehicle, [C] Artillery Attack
- TRIVIA -
Metal Slug 2 was released in February 1998.
The game's alien enemies, together with the final battle and ending sequence, are a deliberate pastiche of the risible sci-fi blockbuster movie, 'Independence Day'.
- SERIES -
1. Metal Slug - Super Vehicle-001 (1996)
2. Metal Slug 2 - Super Vehicle-001/II [Model NGM-241] (1998)
3. Metal Slug X - Super Vehicle-001 [Model NGM-250] (1999)
4. Metal Slug 1st Mission (1999, SNK Neo Geo Pocket Color)
5. Metal Slug 2nd Mission (2000, SNK Neo Geo Pocket Color)
6. Metal Slug 3 [Model NGM-256] (2000)
7. Metal Slug 4 [Model NGM-263] (2002)
8. Metal Slug 5 [Model NGM-268] (2003)
9. Metal Slug 6 (2006)
10. Metal Slug 3D (2006, Sony PlayStation 2)
11. Metal Slug 7 (2008, Nintendo DS)
12. Metal Slug XX (2009, PSP)
- STAFF -
Planners : Meeher
Designers : Akio, Susumu, Cannon, Tomo, Kuichin, Kozo, Kon. Kitakichine, J.Yoshii, Ozi, Fukunishi, Nakamata, Hikaru, Hikaru, Megumi Imanishi
Programmers : Andy, Hamachan, Nakatsuka, Zen, Seeker, Pierre, Kohki (^0^)/, Hirokun
Sound : Hiyamuta (Hiya!)
Producer : Takashi Nishiyama
- SOURCES -
Game's rom.
Machine's picture. -
1996 [60fps] SS Guardian Heroes Harn Hard ALL (202503)
ガーディアンヒーローズ / Guardian Heroes Treasure / Sega 1996 Hard difficulty, Harn, One-life clear Player werdnaofwiz 収録 SS Recorded with Saturn original hardware and the OSSC, 2x 480p, captured with capture card
No-Tas, No-Cheat, No edit during playthrough, I used a normal Saturn controller, autofire-off
Game replay site https://replayburners.blog.jp
Sega Saturn ガーディアンヒーローズ 発売年:1996
#retrogames #guardianheroes #sega #segasaturn